Weaponry Assembly System
WAS
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 CAWeaponAssetActor
 CFAmmoTypeList
 CFAmmoTypeListItem
 CFAmmoTypeName
 CFAttributeOperator
 CFCallIndex
 CFDestructionStack
 CFFunctionNodePropertyCustomization
 CFGameplayTagNode_DevComment_Tag
 CFIntegerPtr
 CFModificationArchitecture
 CFModificationDescriptionModification slot with data assets for each option
 CFModificationDescriptionCustomization
 CFModificationDescriptionSimpleModification slot with name-description pairs for each option
 CFNameDescriptionText label and description pair for modifications
 CFNewNodeAction
 CFNumericHolderUnion type holding any numeric value with runtime type tracking
 CFPinValue
 CFPropertyHandleItemAddResult
 CFPropertyOverriderBase
 CFPropertyOverriderDoubleBlueprintable double property override with lazy evaluation
 CFPropertyOverriderIntBlueprintable int32 property override with lazy evaluation
 CFSelectByModCustomization
 CFSetValueParms
 CFWASEditorModule
 CFWASRuntimeModule
 CFWASUncookedModule
 CFWeaponAssetAction
 CFWeaponAssetAppMode
 CFWeaponAssetEditorApp
 CFWeaponAssetEditorCommands
 CFWeaponAssetPrimaryTabFactory
 CFWeaponAssetPropertiesTabFactory
 CFWeaponCharacteristicsDetails
 CFWeaponExecutionContext
 CFWeaponInitializationDataInitial state for weapon component assembly
 CFWeaponIntSelectByMod
 CFWeaponModificationDescriptionCustomization
 CFWeaponModifications
 CFWeaponModificationsAppliedCustomization
 CFWeaponModificatorCustomization
 CFWeaponPinFactory
 CFWeaponPreviewScene
 CFWeaponPreviewSceneTabFactory
 CFWeaponRuntimeNodeKernelHelper kernel for component node execution with static derived dispatch
 CFWeaponSettingsDescriptionWeapon settings with per-slot modifications using data assets
 CFWeaponSystemSettingsDetails
 CFWeaponViewportClient
 Clarger
 ClargerAlign
 CRobber
 CSAmmoTypeEditBox
 CSListView
 Csmaller
 CsmallerMinRequirement
 CSmallestOption
 CSmallOptImpl
 CSmallOptImpl< RequiredBits, TupleOptions, I, false >
 CSmallOptImpl< RequiredBits, TupleOptions, I, true >
 CSWeaponGraphNumericPin
 CSWeaponPreviewViewport
 CTAttributeOperator
 CTPropertyOverriderTemplated property override with lazy-evaluated arithmetic operations
 Ctype_identity
 CTypeList
 CUK2Node_IsCharacteristicsModificatorActive
 CUK2Node_SetCharacteristicsModificatorActive
 CUOperatorsHelperLibraryBlueprint function library for property overrider access and manipulation
 CUWeaponAddNode
 CUWeaponArchitecture
 CUWeaponAsset
 CUWeaponAssetCharacteristics
 CUWeaponAssetCharacteristicsFactory
 CUWeaponAssetDefaultCharacteristics
 CUWeaponAssetFactory
 CUWeaponAssetLibrary
 CUWeaponAttachmentRuntimeNodeAttaches generated components to a parent socket.
 CUWeaponBoolRuntimeNodeBoolean literal node
 CUWeaponComponent
 CUWeaponComponentRuntimeNode
 CUWeaponComponentTagRuntimeNodeNode that applies a tag to a component object
 CUWeaponCustomFunctionRuntimeNode
 CUWeaponDivideNode
 CUWeaponDoubleRuntimeNodeDouble literal node
 CUWeaponEndRuntimeNodeBase class for end-of-chain execution nodes
 CUWeaponEndRuntimeNodeOperator
 CUWeaponEndRuntimeNodeVisuals
 CUWeaponFloatRuntimeNodeFloat literal node
 CUWeaponGraphEditor
 CUWeaponGraphNode
 CUWeaponGraphSchema
 CUWeaponIfRuntimeNodeConditional branch node selecting between two execution paths based on boolean condition
 CUWeaponInt64RuntimeNodeInt64 literal node
 CUWeaponIntRuntimeNodeInt32 literal node
 CUWeaponLiteralClassNodeLiteral class node that outputs a class reference.
 CUWeaponLiteralObjectNodeLiteral object node that outputs an object reference
 CUWeaponMaterialInstanceDynamicNodeCreates a dynamic material instance from a base material
 CUWeaponMathRuntimeNodeBase class for binary arithmetic operations on numeric values
 CUWeaponMemberNode
 CUWeaponModAtSlotRuntimeNodeReads modification index at specific architecture slot
 CUWeaponModificationsHelperLibrary
 CUWeaponMultiplyNode
 CUWeaponNiagaraRuntimeNodeGenerates a Niagara component from a Niagara system asset
 CUWeaponNotNodeLogical NOT gate node
 CUWeaponNumericPropertyOverriderRuntimeNode
 CUWeaponNumericPropertyRuntimeNode
 CUWeaponObjectFunctionNode
 CUWeaponObjectPropertyNode
 CUWeaponPropertyRuntimeNode
 CUWeaponRuntimeGraph
 CUWeaponRuntimeNode
 CUWeaponRuntimeNode_Comment
 CUWeaponRuntimePin
 CUWeaponSelectBoolByMod
 CUWeaponSelectByMod
 CUWeaponSelectClassByMod
 CUWeaponSelectDoubleByMod
 CUWeaponSelectEnumRuntimeNodeSelects an input based on enum index
 CUWeaponSelectIntByMod
 CUWeaponSelectObjectByMod
 CUWeaponSetMaterialNodeNode that assigns a material to a primitive component slot
 CUWeaponSettingsDescriptionFunctionLibraryBlueprint function library for weapon settings and modification descriptions
 CUWeaponSkeletalMeshRuntimeNodeGenerates a skeletal mesh component from a loaded skeletal mesh
 CUWeaponStaticMeshRuntimeNodeGenerates a static mesh component from a static mesh asset
 CUWeaponStructPropertyNode
 CUWeaponSubtractNode
 CUWeaponSystemSettings
 CUWeaponUint8RuntimeNodeUint8/Byte literal node
 CUWeaponValueRuntimeNodeBase class for numeric literal value nodes
 CWASEditor
 CWASRuntime
 CWASUncooked