#include <WeaponModifications.h>
◆ GetModificationAtSlot()
| static FGameplayTag UWeaponModificationsHelperLibrary::GetModificationAtSlot |
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const FWeaponModifications & | Container, |
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const FGameplayTag & | Slot ) |
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inlinestatic |
◆ HasModification()
| static bool UWeaponModificationsHelperLibrary::HasModification |
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const FWeaponModifications & | Container, |
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const FGameplayTag & | Modificator ) |
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inlinestatic |
◆ SetModification()
| static void UWeaponModificationsHelperLibrary::SetModification |
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UPARAM(ref) FWeaponModifications & | Container, |
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const FGameplayTag & | ApplyModification ) |
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inlinestatic |