#include <WeaponModifications.h>
◆ GetModificationAtSlot()
| FGameplayTag FWeaponModifications::GetModificationAtSlot |
( |
const FGameplayTag & | Slot | ) |
const |
◆ GetModsAsArray()
| const TArray< FGameplayTag > & FWeaponModifications::GetModsAsArray |
( |
| ) |
const |
◆ GetNumSlots()
| int32 FWeaponModifications::GetNumSlots |
( |
| ) |
const |
◆ GetRootTag()
| const FGameplayTag & FWeaponModifications::GetRootTag |
( |
| ) |
const |
|
inline |
◆ HasModification()
| bool FWeaponModifications::HasModification |
( |
const FGameplayTag & | Modificator | ) |
const |
◆ operator!=()
◆ operator=()
◆ operator==()
◆ SetModification()
| void FWeaponModifications::SetModification |
( |
const FGameplayTag & | ApplyModification | ) |
|
◆ FWeaponModificationsAppliedCustomization
◆ Container
| FGameplayTagContainer FWeaponModifications::Container |
|
protected |
◆ WeaponRoot
| FGameplayTag FWeaponModifications::WeaponRoot |
|
protected |