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Weaponry Assembly System
WAS
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Weapon settings with per-slot modifications using data assets. More...
#include <ModificationDescriptionDataAsset.h>
Public Attributes | |
| TMap< FGameplayTag, FModificationDescription > | Descriptions |
| FGameplayTag | RootTag |
| TObjectPtr< UDataAsset > | ThisDescription |
Weapon settings with per-slot modifications using data assets.
| TMap<FGameplayTag, FModificationDescription> FWeaponSettingsDescription::Descriptions |
| FGameplayTag FWeaponSettingsDescription::RootTag |
| TObjectPtr<UDataAsset> FWeaponSettingsDescription::ThisDescription |