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Weaponry Assembly System
WAS
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Modification slot with data assets for each option. More...
#include <ModificationDescriptionDataAsset.h>
Public Attributes | |
| TMap< FGameplayTag, TObjectPtr< UDataAsset > > | Descriptions |
| FGameplayTag | RootTag |
| TObjectPtr< UDataAsset > | ThisDescription |
Modification slot with data assets for each option.
| TMap<FGameplayTag, TObjectPtr<UDataAsset> > FModificationDescription::Descriptions |
| FGameplayTag FModificationDescription::RootTag |
| TObjectPtr<UDataAsset> FModificationDescription::ThisDescription |