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Weaponry Assembly System
WAS
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#include <WeaponNodeStack.h>
Classes | |
| struct | TElement |
| struct | TElement< T, true > |
Public Types | |
| using | FLambdaDestructor = TFunction<void()> |
Public Member Functions | |
| void | Add (FLambdaDestructor &&Destructor) |
| void | Flush () |
| bool | IsEmpty () const |
| void | Pop () |
| using FDestructionStack::FLambdaDestructor = TFunction<void()> |
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inline |
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inline |
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inline |
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inline |