Weaponry Assembly System
WAS
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FWeaponModificatorCustomization Class Reference

#include <WeaponModificatorCustomization.h>

+ Inheritance diagram for FWeaponModificatorCustomization:
+ Collaboration diagram for FWeaponModificatorCustomization:

Public Member Functions

virtual void CustomizeChildren (TSharedRef< IPropertyHandle > PropertyHandle, IDetailChildrenBuilder &ChildBuilder, IPropertyTypeCustomizationUtils &CustomizationUtils) override
 
virtual void CustomizeHeader (TSharedRef< IPropertyHandle > PropertyHandle, FDetailWidgetRow &HeaderRow, IPropertyTypeCustomizationUtils &CustomizationUtils) override
 
void OnEnumObjectChanged (const FAssetData &AssetData)
 

Static Public Member Functions

static TSharedRef< IPropertyTypeCustomization > MakeInstance ()
 

Member Function Documentation

◆ CustomizeChildren()

void FWeaponModificatorCustomization::CustomizeChildren ( TSharedRef< IPropertyHandle > PropertyHandle,
IDetailChildrenBuilder & ChildBuilder,
IPropertyTypeCustomizationUtils & CustomizationUtils )
overridevirtual

◆ CustomizeHeader()

void FWeaponModificatorCustomization::CustomizeHeader ( TSharedRef< IPropertyHandle > PropertyHandle,
FDetailWidgetRow & HeaderRow,
IPropertyTypeCustomizationUtils & CustomizationUtils )
overridevirtual

◆ MakeInstance()

static TSharedRef< IPropertyTypeCustomization > FWeaponModificatorCustomization::MakeInstance ( )
inlinestatic

◆ OnEnumObjectChanged()

void FWeaponModificatorCustomization::OnEnumObjectChanged ( const FAssetData & AssetData)