#include <WeaponAssetFactory.h>
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| | UWeaponAssetFactory (const FObjectInitializer &objectInitializer) |
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| virtual bool | CanCreateNew () const override |
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| virtual UObject * | FactoryCreateNew (UClass *InClass, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override |
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◆ UWeaponAssetFactory()
| UWeaponAssetFactory::UWeaponAssetFactory |
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const FObjectInitializer & | objectInitializer | ) |
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◆ CanCreateNew()
| bool UWeaponAssetFactory::CanCreateNew |
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| ) |
const |
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overridevirtual |
◆ FactoryCreateNew()
| UObject * UWeaponAssetFactory::FactoryCreateNew |
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UClass * | InClass, |
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UObject * | InParent, |
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FName | Name, |
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EObjectFlags | Flags, |
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UObject * | Context, |
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FFeedbackContext * | Warn ) |
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overridevirtual |