#include <WeaponAssetFactory.h>
◆ UWeaponAssetCharacteristicsFactory()
| UWeaponAssetCharacteristicsFactory::UWeaponAssetCharacteristicsFactory |
( |
const FObjectInitializer & | objectInitializer | ) |
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◆ CanCreateNew()
| bool UWeaponAssetCharacteristicsFactory::CanCreateNew |
( |
| ) |
const |
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overridevirtual |
◆ FactoryCreateNew()
| UObject * UWeaponAssetCharacteristicsFactory::FactoryCreateNew |
( |
UClass * | InClass, |
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UObject * | InParent, |
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FName | Name, |
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EObjectFlags | Flags, |
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UObject * | Context, |
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FFeedbackContext * | Warn ) |
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overridevirtual |