Weaponry Assembly System
WAS
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UWeaponAssetCharacteristicsFactory Class Reference

#include <WeaponAssetFactory.h>

+ Inheritance diagram for UWeaponAssetCharacteristicsFactory:
+ Collaboration diagram for UWeaponAssetCharacteristicsFactory:

Public Member Functions

 UWeaponAssetCharacteristicsFactory (const FObjectInitializer &objectInitializer)
 
virtual bool CanCreateNew () const override
 
virtual UObject * FactoryCreateNew (UClass *InClass, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, FFeedbackContext *Warn) override
 

Constructor & Destructor Documentation

◆ UWeaponAssetCharacteristicsFactory()

UWeaponAssetCharacteristicsFactory::UWeaponAssetCharacteristicsFactory ( const FObjectInitializer & objectInitializer)

Member Function Documentation

◆ CanCreateNew()

bool UWeaponAssetCharacteristicsFactory::CanCreateNew ( ) const
overridevirtual

◆ FactoryCreateNew()

UObject * UWeaponAssetCharacteristicsFactory::FactoryCreateNew ( UClass * InClass,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
FFeedbackContext * Warn )
overridevirtual