Weaponry Assembly System
WAS
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FPropertyHandleItemAddResult Class Reference

#include <EditorUtils.h>

Public Member Functions

 FPropertyHandleItemAddResult ()=default
 
 FPropertyHandleItemAddResult (int32 InIndex, FPropertyAccess::Result InResult)
 
FPropertyAccess::Result GetAccessResult () const
 
int32 GetIndex () const
 
 operator FPropertyAccess::Result () const
 

Constructor & Destructor Documentation

◆ FPropertyHandleItemAddResult() [1/2]

FPropertyHandleItemAddResult::FPropertyHandleItemAddResult ( )
default

◆ FPropertyHandleItemAddResult() [2/2]

FPropertyHandleItemAddResult::FPropertyHandleItemAddResult ( int32 InIndex,
FPropertyAccess::Result InResult )
inline

Member Function Documentation

◆ GetAccessResult()

FPropertyAccess::Result FPropertyHandleItemAddResult::GetAccessResult ( ) const
inline

◆ GetIndex()

int32 FPropertyHandleItemAddResult::GetIndex ( ) const
inline

◆ operator FPropertyAccess::Result()

FPropertyHandleItemAddResult::operator FPropertyAccess::Result ( ) const
inline