Weaponry Assembly System
WAS
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FWeaponAssetAction Class Reference

#include <WeaponAssetAction.h>

+ Inheritance diagram for FWeaponAssetAction:
+ Collaboration diagram for FWeaponAssetAction:

Public Member Functions

 FWeaponAssetAction (EAssetTypeCategories::Type Category)
 
virtual FORCEINLINE uint32 GetCategories () override
 
virtual FORCEINLINE FText GetName () const override
 
virtual FORCEINLINE UClass * GetSupportedClass () const override
 
virtual FORCEINLINE FColor GetTypeColor () const override
 
virtual void OpenAssetEditor (const TArray< UObject * > &inObjects, TSharedPtr< class IToolkitHost > EditWithinLevelEditor=TSharedPtr< IToolkitHost >()) override
 

Constructor & Destructor Documentation

◆ FWeaponAssetAction()

FWeaponAssetAction::FWeaponAssetAction ( EAssetTypeCategories::Type Category)
inline

Member Function Documentation

◆ GetCategories()

virtual FORCEINLINE uint32 FWeaponAssetAction::GetCategories ( )
inlineoverridevirtual

◆ GetName()

virtual FORCEINLINE FText FWeaponAssetAction::GetName ( ) const
inlineoverridevirtual

◆ GetSupportedClass()

virtual FORCEINLINE UClass * FWeaponAssetAction::GetSupportedClass ( ) const
inlineoverridevirtual

◆ GetTypeColor()

virtual FORCEINLINE FColor FWeaponAssetAction::GetTypeColor ( ) const
inlineoverridevirtual

◆ OpenAssetEditor()

void FWeaponAssetAction::OpenAssetEditor ( const TArray< UObject * > & inObjects,
TSharedPtr< class IToolkitHost > EditWithinLevelEditor = TSharedPtr<IToolkitHost>() )
overridevirtual