#include <WeaponAssetAction.h>
|
| | FWeaponAssetAction (EAssetTypeCategories::Type Category) |
| |
| virtual FORCEINLINE uint32 | GetCategories () override |
| |
| virtual FORCEINLINE FText | GetName () const override |
| |
| virtual FORCEINLINE UClass * | GetSupportedClass () const override |
| |
| virtual FORCEINLINE FColor | GetTypeColor () const override |
| |
| virtual void | OpenAssetEditor (const TArray< UObject * > &inObjects, TSharedPtr< class IToolkitHost > EditWithinLevelEditor=TSharedPtr< IToolkitHost >()) override |
| |
◆ FWeaponAssetAction()
| FWeaponAssetAction::FWeaponAssetAction |
( |
EAssetTypeCategories::Type | Category | ) |
|
|
inline |
◆ GetCategories()
| virtual FORCEINLINE uint32 FWeaponAssetAction::GetCategories |
( |
| ) |
|
|
inlineoverridevirtual |
◆ GetName()
| virtual FORCEINLINE FText FWeaponAssetAction::GetName |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetSupportedClass()
| virtual FORCEINLINE UClass * FWeaponAssetAction::GetSupportedClass |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ GetTypeColor()
| virtual FORCEINLINE FColor FWeaponAssetAction::GetTypeColor |
( |
| ) |
const |
|
inlineoverridevirtual |
◆ OpenAssetEditor()
| void FWeaponAssetAction::OpenAssetEditor |
( |
const TArray< UObject * > & | inObjects, |
|
|
TSharedPtr< class IToolkitHost > | EditWithinLevelEditor = TSharedPtr<IToolkitHost>() ) |
|
overridevirtual |