#include <WeaponGraphEditor.h>
◆ GetApp()
Gets the application instance associated with this graph editor.
- Returns
- A weak pointer to the weapon asset editor application.
◆ GetWorkingAsset()
| class UWeaponAsset * UWeaponGraphEditor::GetWorkingAsset |
( |
| ) |
const |
Retrieves the working weapon asset associated with this graph editor.
- Returns
- A pointer to the working weapon asset.
◆ SetApp()
Sets the application instance associated with this graph editor.
- Parameters
-
| app | - A shared pointer to the weapon asset editor application. |
◆ App
A weak pointer to the weapon asset editor application.