#include <WeaponGraphNode.h>
◆ AllocateDefaultPins()
| void UWeaponGraphNode::AllocateDefaultPins |
( |
| ) |
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finaloverridevirtual |
◆ AllowMultipleInputsPin()
| virtual FORCEINLINE bool UWeaponGraphNode::AllowMultipleInputsPin |
( |
const UEdGraphPin * | Pin | ) |
const |
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inlinevirtual |
◆ CanDuplicateNode()
| virtual bool UWeaponGraphNode::CanDuplicateNode |
( |
| ) |
const |
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inlineoverridevirtual |
◆ CanJumpToDefinition()
| bool UWeaponGraphNode::CanJumpToDefinition |
( |
| ) |
const |
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overridevirtual |
◆ CanUserDeleteNode()
| virtual bool UWeaponGraphNode::CanUserDeleteNode |
( |
| ) |
const |
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inlineoverridevirtual |
◆ CreateCustomPin()
| UEdGraphPin * UWeaponGraphNode::CreateCustomPin |
( |
const FRuntimePin & | PinData | ) |
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◆ CreateRuntimeNode()
◆ DeleteAction()
| void UWeaponGraphNode::DeleteAction |
( |
struct FToolMenuSection & | Section, |
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TArray< UWeaponGraphNode * > & | SelectedNodes ) const |
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protected |
◆ DestroyNode()
| void UWeaponGraphNode::DestroyNode |
( |
| ) |
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overridevirtual |
◆ ExistsPin()
| bool UWeaponGraphNode::ExistsPin |
( |
EEdGraphPinDirection | Direction, |
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FName | name = "" ) const |
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virtual |
◆ FindPin()
| UEdGraphPin ** UWeaponGraphNode::FindPin |
( |
EEdGraphPinDirection | Direction, |
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FName | name = "" ) |
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virtual |
◆ GetDefaultInputPin()
| UEdGraphPin * UWeaponGraphNode::GetDefaultInputPin |
( |
| ) |
const |
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inline |
◆ GetNodeContextMenuActions()
| void UWeaponGraphNode::GetNodeContextMenuActions |
( |
class UToolMenu * | Menu, |
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class UGraphNodeContextMenuContext * | Context ) const |
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overridevirtual |
◆ GetNodeFlow()
◆ GetNodesActions()
◆ GetNodeTitle()
| virtual FText UWeaponGraphNode::GetNodeTitle |
( |
ENodeTitleType::Type | TitleType | ) |
const |
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inlinefinaloverridevirtual |
◆ GetNodeTitleColor()
| virtual FLinearColor UWeaponGraphNode::GetNodeTitleColor |
( |
| ) |
const |
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inlinefinaloverridevirtual |
◆ GetPinActions()
| uint8 UWeaponGraphNode::GetPinActions |
( |
const UEdGraphPin * | Pin | ) |
const |
◆ GetRuntimeGraph()
◆ GetRuntimeNode()
◆ GetRuntimeVersion()
◆ GetTooltipText()
| virtual FORCEINLINE FText UWeaponGraphNode::GetTooltipText |
( |
| ) |
const |
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inlinefinaloverridevirtual |
◆ GetWeaponGraphEditor()
◆ GoToDefinitionAction()
| void UWeaponGraphNode::GoToDefinitionAction |
( |
struct FToolMenuSection & | Section, |
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TArray< UWeaponGraphNode * > & | SelectedNodes ) const |
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protected |
◆ Init()
| void UWeaponGraphNode::Init |
( |
| ) |
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virtual |
◆ JumpToDefinition()
| void UWeaponGraphNode::JumpToDefinition |
( |
| ) |
const |
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overridevirtual |
◆ PinConnectionListChanged()
| void UWeaponGraphNode::PinConnectionListChanged |
( |
UEdGraphPin * | Pin | ) |
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overridevirtual |
◆ PostEditChangeProperty()
| void UWeaponGraphNode::PostEditChangeProperty |
( |
struct FPropertyChangedEvent & | PropertyChangedEvent | ) |
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overridevirtual |
◆ RefreshAction()
| void UWeaponGraphNode::RefreshAction |
( |
struct FToolMenuSection & | Section, |
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TArray< UWeaponGraphNode * > & | SelectedNodes ) const |
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protected |
◆ RemoveAllPins()
| void UWeaponGraphNode::RemoveAllPins |
( |
| ) |
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◆ RemovePins()
| void UWeaponGraphNode::RemovePins |
( |
const TArray< UEdGraphPin * > & | PinsToRemove | ) |
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◆ SetNode()
◆ SetUpRuntimePins()
| void UWeaponGraphNode::SetUpRuntimePins |
( |
| ) |
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virtual |
◆ UpdateCompatibility()
| FORCEINLINE void UWeaponGraphNode::UpdateCompatibility |
( |
| ) |
const |
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inline |
◆ UpdatePinRepresentation()
| void UWeaponGraphNode::UpdatePinRepresentation |
( |
| ) |
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◆ UpdatePinsType()
| void UWeaponGraphNode::UpdatePinsType |
( |
UEdGraphPin * | Pin | ) |
const |
◆ UpdateTooltips()
| void UWeaponGraphNode::UpdateTooltips |
( |
| ) |
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◆ DefaultInputPin
| UEdGraphPin* UWeaponGraphNode::DefaultInputPin |
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protected |
◆ PinRepresentation
| TMap<UEdGraphPin*, FRuntimePin> UWeaponGraphNode::PinRepresentation |
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protected |
◆ RuntimeNode