Create fully modular and customizable weapons using a node-based editor for Unreal Engine. Prototype or build advanced weapon systems inspired by titles like Fallout 4 or Metro Exodus.
The plugin includes a ready-to-use weapon component that handles core logic out of the box, enabling fast iteration and testing.
Designed for extensibility via Blueprint and C++, supporting both indie and AAA production pipelines.
Setup GuideFeatures
- Fully functional modular weapon system
- Custom node-based editor for intuitive weapon creation
- Extendable via Blueprint and C++ custom nodes
- Pre-built functional weapon component for fast results
- Future-ready design for cross-plugin ecosystem expansion
- Easy to integrate with multiplayer/network systems (not built-in by default)
Modules
- WASRuntime: The main module, containing the core functionality.
- WASEditor: The editor module, containing the editor classes.
- WASUncooked: The uncooked module, containing the classes that are not cooked by default.