About Me
My name is Kingsley Shyne Mattis Sogorb, and I am a passionate video game programmer specializing in systems and engine development. I focus on building modular, scalable tools that improve developer productivity and workflow efficiency.
One of my most relevant projects is a modular weapon editor for Unreal Engine, designed to streamline weapon creation through a custom node-based system, prioritizing scalability and integration into production pipelines.
My work is centered around system architecture rather than moment-to-moment gameplay logic. I prioritize performance, structure, and extensibility in areas such as procedural generation, networking, and engine-level optimization.
Outside programming, I explore game design theory, practice swordsmanship, train dogs, and write fiction. These disciplines influence my technical approach, especially in combat systems, AI behavior, and interactive world design.



