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Weaponry Assembly System
WAS
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Functions | |
| bool | PopulateMapKeys (const TSharedPtr< IPropertyHandle > &Handle, const FGameplayTag &RootTag) |
| template<typename T , auto IsDefault = [](const T& V){return V == T();}> | |
| void | SetPropertyValueIfDefault (TSharedPtr< IPropertyHandle > Property, const T &NewValue) |
| FName | TryDeduceName (const FString &From) |
| void | TrySetDefaultDescriptionValue (TSharedPtr< IPropertyHandle > DescriptionProp, UEnum *ModEnum, int32 Index=-1) |
| bool FModificatorCustomizationUtils::PopulateMapKeys | ( | const TSharedPtr< IPropertyHandle > & | Handle, |
| const FGameplayTag & | RootTag ) |
| void FModificatorCustomizationUtils::SetPropertyValueIfDefault | ( | TSharedPtr< IPropertyHandle > | Property, |
| const T & | NewValue ) |
| FName FModificatorCustomizationUtils::TryDeduceName | ( | const FString & | From | ) |
| void FModificatorCustomizationUtils::TrySetDefaultDescriptionValue | ( | TSharedPtr< IPropertyHandle > | DescriptionProp, |
| UEnum * | ModEnum, | ||
| int32 | Index = -1 ) |