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Weaponry Assembly System
WAS
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| static TArray< FGameplayTag > | GetDirectChildrenGameplayTag (const FGameplayTag &Parent) |
| static FName | GetTagLeafName (const FGameplayTag &Tag) |
| static bool | IsInputParam (const FProperty *Prop) |
| static bool | IsOutputParam (const FProperty *Prop) |
| static bool | IsSigned (const FProperty *Property) |
| static bool | IsUnsigned (const FProperty *Property) |
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Returns true if property is output/return parameter.
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Returns true if property is unsigned integer type. Ordered by probability for lazy evaluation.