Weaponry Assembly System
WAS
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WASRuntimeUtils Namespace Reference

Functions

static TArray< FGameplayTag > GetDirectChildrenGameplayTag (const FGameplayTag &Parent)
 
static FName GetTagLeafName (const FGameplayTag &Tag)
 
static bool IsInputParam (const FProperty *Prop)
 
static bool IsOutputParam (const FProperty *Prop)
 
static bool IsSigned (const FProperty *Property)
 
static bool IsUnsigned (const FProperty *Property)
 

Function Documentation

◆ GetDirectChildrenGameplayTag()

static TArray< FGameplayTag > WASRuntimeUtils::GetDirectChildrenGameplayTag ( const FGameplayTag & Parent)
static

◆ GetTagLeafName()

static FName WASRuntimeUtils::GetTagLeafName ( const FGameplayTag & Tag)
static

◆ IsInputParam()

static bool WASRuntimeUtils::IsInputParam ( const FProperty * Prop)
static

◆ IsOutputParam()

static bool WASRuntimeUtils::IsOutputParam ( const FProperty * Prop)
static

Returns true if property is output/return parameter.

◆ IsSigned()

static bool WASRuntimeUtils::IsSigned ( const FProperty * Property)
static

◆ IsUnsigned()

static bool WASRuntimeUtils::IsUnsigned ( const FProperty * Property)
static

Returns true if property is unsigned integer type. Ordered by probability for lazy evaluation.