Weaponry Assembly System
WAS
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FWeaponAssetEditorApp Member List

This is the complete list of members for FWeaponAssetEditorApp, including all inherited members.

CopyRuntimeNodeFromGraphNode(UWeaponGraphNode *EditorNode, class UWeaponRuntimeGraph *Outer, TArray< std::pair< FGuid, FGuid > > &Connections, TMap< FGuid, class UWeaponRuntimePin * > &IdToPinMap)FWeaponAssetEditorAppstatic
CopyRuntimePinFromGraphPin(UEdGraphPin *GraphPin, UWeaponRuntimeNode *RuntimeNode, UWeaponGraphNode *EditorNode)FWeaponAssetEditorAppstatic
GetBaseToolkitName() const overrideFWeaponAssetEditorAppinlinevirtual
GetDocumentationLink() const overrideFWeaponAssetEditorAppinlinevirtual
GetNodeDetailsView() constFWeaponAssetEditorAppinline
GetPreviewComponent() constFWeaponAssetEditorAppinline
GetPreviewScene() constFWeaponAssetEditorAppinline
GetSelectedNodes() constFWeaponAssetEditorApp
GetToolkitFName() const overrideFWeaponAssetEditorAppinlinevirtual
GetWorkingAsset()FWeaponAssetEditorAppinline
GetWorkingAsset() constFWeaponAssetEditorAppinline
GetWorkingGraph()FWeaponAssetEditorAppinline
GetWorkingGraph() constFWeaponAssetEditorAppinline
GetWorkingGraphUi() constFWeaponAssetEditorAppinline
GetWorldCentricTabColorScale() const overrideFWeaponAssetEditorAppinlinevirtual
GetWorldCentricTabPrefix() const overrideFWeaponAssetEditorAppinlinevirtual
InitEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost > &InitToolkitHost, UObject *InObject)FWeaponAssetEditorApp
LoadAssetToGraph()FWeaponAssetEditorAppprotected
NotifyPostChange(const FPropertyChangedEvent &PropertyChangedEvent, FProperty *PropertyThatChanged) overrideFWeaponAssetEditorAppvirtual
NotifyPostChange(const FPropertyChangedEvent &PropertyChangedEvent, class FEditPropertyChain *PropertyThatChanged) overrideFWeaponAssetEditorAppvirtual
OnAssetsSaved(const TArray< UObject * > &SavedObjects) overrideFWeaponAssetEditorAppvirtual
OnClose() overrideFWeaponAssetEditorAppvirtual
OnGraphChanged(const FEdGraphEditAction &EditAction)FWeaponAssetEditorApp
OnGraphSelectionChanged(const FGraphPanelSelectionSet &Selection)FWeaponAssetEditorApp
OnNodeDetailViewPropertiesUpdated(const FPropertyChangedEvent &event)FWeaponAssetEditorApp
OnPropertyUpdated()FWeaponAssetEditorApp
OnToolkitHostingFinished(const TSharedRef< class IToolkit > &toolkit) overrideFWeaponAssetEditorAppinlinevirtual
OnToolkitHostingStarted(const TSharedRef< class IToolkit > &toolkit) overrideFWeaponAssetEditorAppinlinevirtual
RegisterTabSpawners(const TSharedRef< class FTabManager > &TabManager) overrideFWeaponAssetEditorAppvirtual
SaveAsset_Execute() overrideFWeaponAssetEditorAppvirtual
SaveGraphToAsset()FWeaponAssetEditorAppprotected
SetPreviewComponent(USceneComponent *PreviewAsset)FWeaponAssetEditorAppinline
SetPreviewScene(TSharedPtr< class FWeaponPreviewScene > InPreviewScene)FWeaponAssetEditorAppinline
SetSelectedNodeDetailView(TSharedPtr< class IDetailsView > DetailsView)FWeaponAssetEditorApp
SetWorkingGraphUi(TSharedPtr< SGraphEditor > InWorkingGraphUi)FWeaponAssetEditorAppinline
UpdatePreview()FWeaponAssetEditorApp