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Weaponry Assembly System
WAS
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This is the complete list of members for FWeaponAssetEditorApp, including all inherited members.
| CopyRuntimeNodeFromGraphNode(UWeaponGraphNode *EditorNode, class UWeaponRuntimeGraph *Outer, TArray< std::pair< FGuid, FGuid > > &Connections, TMap< FGuid, class UWeaponRuntimePin * > &IdToPinMap) | FWeaponAssetEditorApp | static |
| CopyRuntimePinFromGraphPin(UEdGraphPin *GraphPin, UWeaponRuntimeNode *RuntimeNode, UWeaponGraphNode *EditorNode) | FWeaponAssetEditorApp | static |
| GetBaseToolkitName() const override | FWeaponAssetEditorApp | inlinevirtual |
| GetDocumentationLink() const override | FWeaponAssetEditorApp | inlinevirtual |
| GetNodeDetailsView() const | FWeaponAssetEditorApp | inline |
| GetPreviewComponent() const | FWeaponAssetEditorApp | inline |
| GetPreviewScene() const | FWeaponAssetEditorApp | inline |
| GetSelectedNodes() const | FWeaponAssetEditorApp | |
| GetToolkitFName() const override | FWeaponAssetEditorApp | inlinevirtual |
| GetWorkingAsset() | FWeaponAssetEditorApp | inline |
| GetWorkingAsset() const | FWeaponAssetEditorApp | inline |
| GetWorkingGraph() | FWeaponAssetEditorApp | inline |
| GetWorkingGraph() const | FWeaponAssetEditorApp | inline |
| GetWorkingGraphUi() const | FWeaponAssetEditorApp | inline |
| GetWorldCentricTabColorScale() const override | FWeaponAssetEditorApp | inlinevirtual |
| GetWorldCentricTabPrefix() const override | FWeaponAssetEditorApp | inlinevirtual |
| InitEditor(const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost > &InitToolkitHost, UObject *InObject) | FWeaponAssetEditorApp | |
| LoadAssetToGraph() | FWeaponAssetEditorApp | protected |
| NotifyPostChange(const FPropertyChangedEvent &PropertyChangedEvent, FProperty *PropertyThatChanged) override | FWeaponAssetEditorApp | virtual |
| NotifyPostChange(const FPropertyChangedEvent &PropertyChangedEvent, class FEditPropertyChain *PropertyThatChanged) override | FWeaponAssetEditorApp | virtual |
| OnAssetsSaved(const TArray< UObject * > &SavedObjects) override | FWeaponAssetEditorApp | virtual |
| OnClose() override | FWeaponAssetEditorApp | virtual |
| OnGraphChanged(const FEdGraphEditAction &EditAction) | FWeaponAssetEditorApp | |
| OnGraphSelectionChanged(const FGraphPanelSelectionSet &Selection) | FWeaponAssetEditorApp | |
| OnNodeDetailViewPropertiesUpdated(const FPropertyChangedEvent &event) | FWeaponAssetEditorApp | |
| OnPropertyUpdated() | FWeaponAssetEditorApp | |
| OnToolkitHostingFinished(const TSharedRef< class IToolkit > &toolkit) override | FWeaponAssetEditorApp | inlinevirtual |
| OnToolkitHostingStarted(const TSharedRef< class IToolkit > &toolkit) override | FWeaponAssetEditorApp | inlinevirtual |
| RegisterTabSpawners(const TSharedRef< class FTabManager > &TabManager) override | FWeaponAssetEditorApp | virtual |
| SaveAsset_Execute() override | FWeaponAssetEditorApp | virtual |
| SaveGraphToAsset() | FWeaponAssetEditorApp | protected |
| SetPreviewComponent(USceneComponent *PreviewAsset) | FWeaponAssetEditorApp | inline |
| SetPreviewScene(TSharedPtr< class FWeaponPreviewScene > InPreviewScene) | FWeaponAssetEditorApp | inline |
| SetSelectedNodeDetailView(TSharedPtr< class IDetailsView > DetailsView) | FWeaponAssetEditorApp | |
| SetWorkingGraphUi(TSharedPtr< SGraphEditor > InWorkingGraphUi) | FWeaponAssetEditorApp | inline |
| UpdatePreview() | FWeaponAssetEditorApp |